![]() ![]() When it first fell into our hands we played catch with Dog, which wasn't just a cool sequence but functioned as a sneaky tutorial. What made the gravity gun so cool in Half-Life 2 wasn't just that it could lift stuff-it was all the different things that could be accomplished by lifting stuff. ![]() It's the gravity gun's final form and it made the perfect tool, surprisingly, even better. ![]() In a corridor packed with Combine you can rip a soldier from his spot and send him pinwheeling back through the rest. And then you can blast those Combine ragdolls around the room, send them spinning and slamming into each other. Instead of just picking up objects you can pick up people, and it's a blast, yanking surprised soldiers off the ground, pulling them wriggling through the air, their limbs violently jerking and flopping in a way that makes Darth Vader's Force Choke look like a gentle embrace. The tool that could do everything except that one thing now does that one thing, too. But when it passes through the confiscation field in the Citadel, it isn't destroyed like the rest of your weapons. The gravity gun, for all its usefulness in Half-Life 2, can only pick up non-organic objects. ![]()
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